This COMP is nice for when you are facing 4 heal comps. The amount of AOE pressure they can put out is very mana intensive. This comp does require quite a bit more target switching and cc than the balanced comp, but done correctly, it can simply devestate a opponent.
SETUP 2
- 1 - FLAG CARRIER - PROT WARRIOR/BLOOD DK
- 2 - HEALER - HOLY PALADIN
- 3 - HEALER - DISC PRIEST
- 4 - HEALER - RESTO SHAMAN
- 5 - DPS(UTLITY) - MAGE(FROST)
- 6 - DPS(UTILITY) - ROGUE
- 7 - DPS(RANGED) - SHADOWPRIEST
- 8 - DPS(RANGED) - AFFLICTION LOCK
- 9 - DPS(RANGED) - BOOMKIN or FIRE MAGE or ELE
- 10-DPS(MELEE) - DK/FERAL/ENH or 4th HEALER
GROUP STRENGTHS
- Rediculous ammounts of CC
- 2 BLOODLUSTS/TIMEWARP/HEROISMS
- UP TO 2 DEATHGRIPS TO CHAIN GRIP TARGETS AWAY FROM HEALS
- SMOKEBOMB
- Double dispell protection from lock/spriest will make mass dispellers pay
- With dots on everything, switches for focus target is simply to who ever is lowest with dots up
- 2 Mana Burners
GROUP WEAKNESSES
- Slower ramp up time on targets
- Requires casters to be grouped together for maximum effectiveness(i.e. Flag Capture Maps)
- Vulnerable to bursty comps
- REQUIRES PEOPLE TO ACTUALLY CC consistantly/smartly