This COMP is nice for when you are facing 4 heal comps.  The amount of AOE pressure they can put out is very mana intensive.  This comp does require quite a bit more target switching and cc than the balanced comp, but done correctly, it can simply devestate a opponent. 

SETUP 2

  • 1 - FLAG CARRIER - PROT WARRIOR/BLOOD DK
  • 2 - HEALER - HOLY PALADIN
  • 3 - HEALER - DISC PRIEST
  • 4 - HEALER - RESTO SHAMAN
  • 5 - DPS(UTLITY) - MAGE(FROST)
  • 6 - DPS(UTILITY) - ROGUE
  • 7 - DPS(RANGED) - SHADOWPRIEST
  • 8 - DPS(RANGED) - AFFLICTION LOCK
  • 9 - DPS(RANGED) - BOOMKIN or FIRE MAGE  or ELE
  • 10-DPS(MELEE) - DK/FERAL/ENH or 4th HEALER

GROUP STRENGTHS

  • Rediculous ammounts of CC
  • 2 BLOODLUSTS/TIMEWARP/HEROISMS
  • UP TO 2 DEATHGRIPS TO CHAIN GRIP TARGETS AWAY FROM HEALS
  • SMOKEBOMB
  • Double dispell protection from lock/spriest will make mass dispellers pay
  • With dots on everything, switches for focus target is simply to who ever is lowest with dots up
  • 2 Mana Burners

GROUP WEAKNESSES

  • Slower ramp up time on targets
  • Requires casters to be grouped together for maximum effectiveness(i.e. Flag Capture Maps)
  • Vulnerable to bursty comps
  • REQUIRES PEOPLE TO ACTUALLY CC consistantly/smartly